000 | 01047 a2200193 4500 | ||
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999 |
_c176107 _d176107 |
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003 | LDD | ||
005 | 20200117145626.0 | ||
008 | 200117b ||||| |||| 00| 0 eng d | ||
020 | _a9788131786994 | ||
040 | _cIGNOU Library | ||
082 |
_223 _a794.815269 R631L |
||
100 |
_aRogers, Richard A _eauthor _9543 |
||
245 |
_aLearning Android game programming : _ba hands-on guide to building your first Android game _cRichard A Rogers |
||
260 |
_bPearson _c2018 |
||
505 | _aForeword / Nicolas Gramlich -- 1. Mobile games -- 2. Game elements and tools -- 3. The game loop and menus -- 4. Scenes, layers, transitions, and modifiers -- 5. Drawing and sprites -- 6. Animation -- 7. Text -- 8. User input -- 9. Tile maps -- 10. Particle systems -- 11. Sound -- 12. Physics -- 13. Artificial intelligence -- 14. Scoring and collisions -- 15. Multimedia extensions -- 16. Game integration -- 17. Testing and publishing. | ||
650 |
_aAndroid (Electronic resource) _95339 |
||
650 |
_aMobile games _xDesign. _910814 |
||
942 |
_2ddc _cBK |