000 01047 a2200193 4500
999 _c176107
_d176107
003 LDD
005 20200117145626.0
008 200117b ||||| |||| 00| 0 eng d
020 _a9788131786994
040 _cIGNOU Library
082 _223
_a794.815269 R631L
100 _aRogers, Richard A
_eauthor
_9543
245 _aLearning Android game programming :
_ba hands-on guide to building your first Android game
_cRichard A Rogers
260 _bPearson
_c2018
505 _aForeword / Nicolas Gramlich -- 1. Mobile games -- 2. Game elements and tools -- 3. The game loop and menus -- 4. Scenes, layers, transitions, and modifiers -- 5. Drawing and sprites -- 6. Animation -- 7. Text -- 8. User input -- 9. Tile maps -- 10. Particle systems -- 11. Sound -- 12. Physics -- 13. Artificial intelligence -- 14. Scoring and collisions -- 15. Multimedia extensions -- 16. Game integration -- 17. Testing and publishing.
650 _aAndroid (Electronic resource)
_95339
650 _aMobile games
_xDesign.
_910814
942 _2ddc
_cBK